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PRESS KIT

Rites of Accord

Build your force. Invoke the Rites. Shape the future.

A multiplayer 3D hex tactics and army-building game where six radically different post-apocalyptic factions settle disputes through ceremonial digital combat instead of war.

Fact Sheet

DeveloperCodeseed Tech (solo developer couple)
Based inUnited States
Founded2025
GenreTurn-based hex tactics, multiplayer strategy
Players1–2 (online multiplayer, vs AI)
Match length30–45 minutes
PlatformsDesktop browser (Chrome, Firefox, Edge, Safari) · Steam (releasing November 2026, wishlist now)
PriceFree to play, forever. One faction unlocked at no cost (two for beta participants). Additional factions are one-time unlocks, with no subscriptions, no loot boxes, and no pay-to-win.
LanguagesEnglish (native). In-browser auto-translation available in 12 additional languages via the in-game language selector: Turkish, Spanish, French, German, Portuguese, Italian, Russian, Chinese (Simplified), Japanese, Korean, Polish, Ukrainian. Full professional localization planned for the Steam release.
ReleaseOpen beta (browser, live now through November 2026) · 3 of 6 factions playable (Veilbound, Symbiont Ethos, Glacial Chorus) · Competitive ranked ladder live (Season 1) · Steam demo coming soon · Full Steam release: November 2026
EngineThree.js (custom WebGL)
Websiteritesofaccord.com
Press contactcodeseedtech@gmail.com
Steamstore.steampowered.com
DiscordJoin the community

Description

Rites of Accord is a turn-based hex tactics game with the army-building depth of a tabletop wargame and the pace of a lunch break. Six wildly asymmetric factions, from fog-shrouded ancestor-worshippers to fungal-network ecologists to ice-singing harmonists, clash on hand-crafted arenas where victory comes from controlling objectives and completing ritual challenges, not from elimination. It runs in your desktop browser, supports multiplayer via friend challenges and competitive queue, and is built for players who love deep tactics but don't always have three hours to give a single match.

History

Rites of Accord began in 2025 out of love for deep strategy and army-building wargames, but a limited amount of time to play 3+ hour matches. The main premise was: could we create something with the depth of a tabletop wargame, the expanded possibilities of digital format, our own hopeful imagination of a better future world, and keep match time under 45 minutes?

The design grew from a frustration with two extremes in the strategy genre. On one side, deep tactical games like Civ and the classic tabletop wargames demand multi-hour sessions. On the other side, mobile strategy games optimize for short play but strip out the positioning, army-building, and asymmetry that make tactics interesting. Rites of Accord aims to live in the middle: real depth, real asymmetry, but matches that fit into busy adult life.

The world followed from a single question: if humanity barely survived the collapse of the old order, what would conflict look like in the world that came after? The answer became the Rites, ceremonial contests fought in digital arenas where skill, invention, and strategy replace mass destruction. Every faction in the game is a different culture's answer to the same question of how to live, fight, and win without burning the world again.

The browser beta launched in 2026 with three playable factions and a competitive ranked ladder, and runs through the full release scheduled for November 2026, with a Steam demo coming soon. The game continues to be built in the open by a solo developer couple, with new factions, units, and mechanics shipping regularly. Community feedback drives the roadmap.

Features

Trailer

Screenshots

High-resolution screenshots are also bundled in the downloadable press kit.

Factions

Six radically asymmetric factions. Three fully playable today; three in active development.

The Veilbound

The Veilbound

Fog-shrouded ancestor-worshippers who shroud the battlefield and call back the dead as ghostly echoes.

Symbiont Ethos

Symbiont Ethos

Fungal-network ecologists. Heal through biolink networks, spread living growth across the arena.

Reforged

Reforged

Survivors who reshape themselves in fire, transformation as both ritual and weapon.

Glacial Chorus

Glacial Chorus

Ice-singing harmonists. Resonance and formation turn every unit into part of a single, larger weapon.

Solar Nomadry

Solar Nomadry

Desert wanderers who trade safety for explosive momentum, speed is their only armor.

Tideborne Collective

Tideborne Collective

HydroHack engineers who bend the battlefield's fluid systems to their will.

Logo & Branding

Streaming & Monetization Permission

You are free to create, publish, and monetize video and stream content featuring Rites of Accord on any platform, including YouTube, Twitch, TikTok, Kick, Bilibili, and anywhere else.

  • No permission required.
  • No content claims will ever be filed against your videos.
  • You may use in-game footage, trailers, screenshots, music, and sound effects as part of your video or stream content.
  • You may keep 100% of ad and sponsorship revenue.
  • This permission applies to all current and future versions, including the browser beta and the upcoming Steam release.

Awards & Quotes

Coming soon. If you've covered Rites of Accord and would like a quote or award listed here, please get in touch.

Credits

Codeseed Tech

Game design, programming, art direction, lore writing

Bryce Merrill

Programming, art direction, UI/UX

Leyla Firatli

Music & sound effects

CJ Maus (@ceej_mouse)

3D unit models & animation

Generated and refined using Blender, Hunyuan 3D, Meshy AI, and Mixamo.

Built with

Three.js · TypeScript · Vite · Node.js

Special thanks

The early beta testers and the community on Discord, who keep finding the bugs nobody else would.

Press Contact

For interviews, review codes, embargoed access, or any inquiry not covered above, please reach out: