Rites of Accord
Build your force. Invoke the Rites. Shape the future.
A multiplayer 3D hex tactics and army-building game where six radically different post-apocalyptic factions settle disputes through ceremonial digital combat instead of war.
Fact Sheet
| Developer | Codeseed Tech (solo developer couple) |
|---|---|
| Based in | United States |
| Founded | 2025 |
| Genre | Turn-based hex tactics, multiplayer strategy |
| Players | 1–2 (online multiplayer, vs AI) |
| Match length | 30–45 minutes |
| Platforms | Desktop browser (Chrome, Firefox, Edge, Safari) · Steam (releasing November 2026, wishlist now) |
| Price | Free to play, forever. One faction unlocked at no cost (two for beta participants). Additional factions are one-time unlocks, with no subscriptions, no loot boxes, and no pay-to-win. |
| Languages | English (native). In-browser auto-translation available in 12 additional languages via the in-game language selector: Turkish, Spanish, French, German, Portuguese, Italian, Russian, Chinese (Simplified), Japanese, Korean, Polish, Ukrainian. Full professional localization planned for the Steam release. |
| Release | Open beta (browser, live now through November 2026) · 3 of 6 factions playable (Veilbound, Symbiont Ethos, Glacial Chorus) · Competitive ranked ladder live (Season 1) · Steam demo coming soon · Full Steam release: November 2026 |
| Engine | Three.js (custom WebGL) |
| Website | ritesofaccord.com |
| Press contact | codeseedtech@gmail.com |
| Steam | store.steampowered.com |
| Discord | Join the community |
Description
Rites of Accord is a turn-based hex tactics game with the army-building depth of a tabletop wargame and the pace of a lunch break. Six wildly asymmetric factions, from fog-shrouded ancestor-worshippers to fungal-network ecologists to ice-singing harmonists, clash on hand-crafted arenas where victory comes from controlling objectives and completing ritual challenges, not from elimination. It runs in your desktop browser, supports multiplayer via friend challenges and competitive queue, and is built for players who love deep tactics but don't always have three hours to give a single match.
History
Rites of Accord began in 2025 out of love for deep strategy and army-building wargames, but a limited amount of time to play 3+ hour matches. The main premise was: could we create something with the depth of a tabletop wargame, the expanded possibilities of digital format, our own hopeful imagination of a better future world, and keep match time under 45 minutes?
The design grew from a frustration with two extremes in the strategy genre. On one side, deep tactical games like Civ and the classic tabletop wargames demand multi-hour sessions. On the other side, mobile strategy games optimize for short play but strip out the positioning, army-building, and asymmetry that make tactics interesting. Rites of Accord aims to live in the middle: real depth, real asymmetry, but matches that fit into busy adult life.
The world followed from a single question: if humanity barely survived the collapse of the old order, what would conflict look like in the world that came after? The answer became the Rites, ceremonial contests fought in digital arenas where skill, invention, and strategy replace mass destruction. Every faction in the game is a different culture's answer to the same question of how to live, fight, and win without burning the world again.
The browser beta launched in 2026 with three playable factions and a competitive ranked ladder, and runs through the full release scheduled for November 2026, with a Steam demo coming soon. The game continues to be built in the open by a solo developer couple, with new factions, units, and mechanics shipping regularly. Community feedback drives the roadmap.
Features
- Six radically asymmetric factions, three playable today, each with unique units, abilities, mechanics, and visual identity. No mirror matches.
- 30–45 minute matches. Tactical depth without the time tax of a full evening.
- Objective-based victory. Win by controlling sacred ground and completing rotating ritual challenges, not by elimination.
- Server-authoritative multiplayer. Play via friend challenges or competitive queue, cross-platform across desktop browsers.
- Competitive ranked ladder with seasonal play, a Glicko-2 rating, and six Rite-themed leagues from Initiate to Legend.
- Smart AI opponent for solo play and training, with the same deterministic core engine as the multiplayer game.
- 2D6 three-stage combat: hit roll, wound roll, armor roll. Gambling-table excitement on every attack.
- 29 unique 3D units across the three playable factions, each with its own attack and ability animations.
- Browser-native 3D. Zero install, zero download, runs in any modern desktop browser. Full Steam release November 2026.
- Full 360-degree rotating isometric camera so you can read every line of fire and engagement.
- Army-list builder with points-based force selection. Bring the force you want to play, not a fixed roster.
- Per-turn rotating Rites. Small ritual challenges that reward creative play and reshape every match.
- Built and developed transparently by a solo developer couple with an active community on Discord.
Trailer
Screenshots
High-resolution screenshots are also bundled in the downloadable press kit.
Factions
Six radically asymmetric factions. Three fully playable today; three in active development.
The Veilbound
Fog-shrouded ancestor-worshippers who shroud the battlefield and call back the dead as ghostly echoes.
Symbiont Ethos
Fungal-network ecologists. Heal through biolink networks, spread living growth across the arena.
Reforged
Survivors who reshape themselves in fire, transformation as both ritual and weapon.
Glacial Chorus
Ice-singing harmonists. Resonance and formation turn every unit into part of a single, larger weapon.
Solar Nomadry
Desert wanderers who trade safety for explosive momentum, speed is their only armor.
Tideborne Collective
HydroHack engineers who bend the battlefield's fluid systems to their will.
Logo & Branding
Streaming & Monetization Permission
Awards & Quotes
Coming soon. If you've covered Rites of Accord and would like a quote or award listed here, please get in touch.
Credits
Codeseed Tech
Game design, programming, art direction, lore writing
Bryce Merrill
Programming, art direction, UI/UX
Leyla Firatli
Music & sound effects
CJ Maus (@ceej_mouse)
3D unit models & animation
Generated and refined using Blender, Hunyuan 3D, Meshy AI, and Mixamo.
Built with
Three.js · TypeScript · Vite · Node.js
Special thanks
The early beta testers and the community on Discord, who keep finding the bugs nobody else would.
Press Contact
For interviews, review codes, embargoed access, or any inquiry not covered above, please reach out:
- Email: codeseedtech@gmail.com
- Discord: Rites of Accord community server
- Steam: Steam page
- YouTube: Official trailer