RITES OF ACCORD - KEY FEATURES
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  - Six radically asymmetric factions, three playable today, each
    with unique units, abilities, mechanics, and visual identity.
    No mirror matches.

  - 30-45 minute matches. Tactical depth without the time tax of
    a full evening.

  - Objective-based victory. Win by controlling sacred ground and
    completing rotating ritual challenges, not by elimination.

  - Server-authoritative multiplayer. Play via friend challenges
    or competitive queue, cross-platform across desktop browsers.

  - Competitive ranked ladder with seasonal play, a Glicko-2 rating,
    and six Rite-themed leagues from Initiate to Legend.

  - Smart AI opponent for solo play and training, with the same
    deterministic core engine as the multiplayer game.

  - 2D6 three-stage combat: hit roll, wound roll, armor roll.
    Gambling-table excitement on every attack.

  - 29 unique 3D units across the three playable factions, each with
    its own attack and ability animations.

  - Browser-native 3D. Zero install, zero download, runs in any
    modern desktop browser. Full Steam release November 2026.

  - Full 360-degree rotating isometric camera so you can read every
    line of fire and engagement.

  - Army-list builder with points-based force selection. Bring the
    force you want to play, not a fixed roster.

  - Per-turn rotating Rites. Small ritual challenges that reward
    creative play and reshape every match.

  - Built and developed transparently by a solo developer couple with an
    active community on Discord.
